Conflict
Game Information
Controls
About Conflict
Conflict is a military strategy game for the NES, released in 1990 by Vic Tokai. Rather than focusing on fast platforming or arcade-style action, it presents a more deliberate contest of positioning, movement, and battlefield decisions. The game is designed for two players, making it especially appealing as a head-to-head experience between friends.
Played from an overhead perspective, Conflict places opposing forces across a modern combat map divided into strategic areas. Success depends on deciding where to move units, when to attack, and how to use the terrain and available forces to gain an advantage. Each turn gives you time to consider the situation before committing to a plan, so a careless advance can leave an important position exposed. The simple NES presentation keeps the emphasis on reading the map and anticipating your opponent rather than managing a complicated interface.
Its appeal comes from the contrast between straightforward controls and the thought required to use them well. Matches can develop differently depending on how each side approaches the battlefield, with cautious players building pressure and more aggressive commanders trying to seize the initiative early. The two-player format also gives the game a competitive character that is easy to appreciate today, even if its military theme and measured pace feel very different from most NES action titles.
Conflict is a curious part of Vic Tokai’s NES library and a worthwhile choice for players interested in lesser-known console strategy games. If you enjoy planning moves, weighing risk, and watching a battle unfold through a series of decisions, it offers a distinct experience from the platformers and shooters commonly associated with the system. RetroCloud lets you play online on your browser, providing a convenient way to revisit this unusual 1990 NES release.





