Stinger
Game Information
Controls
About Stinger
Stinger brings Konami’s colorful TwinBee-style shooting action to the NES in a compact but demanding 1987 arcade conversion. As a vertical-scrolling shooter, it places players in small cartoon-like aircraft battling waves of airborne enemies while attacking targets on the ground below. Standard shots handle flying opponents, while bombs are used against ground-based enemies and installations, giving each stage a constant split-second rhythm between the sky and the terrain.
One of Stinger’s defining mechanics is its power-up system. Clouds conceal bells, and shooting a bell repeatedly changes its color before it can be collected. Choosing the right moment to grab one can improve the aircraft’s firepower or provide other useful advantages, but careless shooting may send the desired power-up drifting out of reach. The screen can become crowded quickly, so movement, positioning, and restraint are just as important as holding down the fire button.
The NES version supports two-player cooperative play, allowing both pilots to clear the stages together and cover more of the screen. That shared action gives Stinger much of its enduring appeal: one player can concentrate on aerial enemies while the other handles ground targets, though poor coordination can make an already brisk challenge even tougher. Bright visuals, distinctive sound effects, and Konami’s polished arcade sensibility keep the action lively without making it feel overly complicated.
Released for the NES in 1987 and developed and published by Konami, Stinger is a memorable choice for fans of classic shooters who enjoy colorful presentation, tactical power-ups, and cooperative play. RetroCloud makes it easy to play online on your browser and revisit this unusual entry in Konami’s early console shoot-’em-up lineup.





