Infrastructure February 14, 2026 9 min read

Serverless and Edge Computing in Cloud Gaming Infrastructure

How RetroCloud uses serverless functions at the edge to reduce latency, eliminate cold starts, and dynamically scale session handling without over-provisioning origin infrastructure.

Serverless and Edge Computing in Cloud Gaming Infrastructure
Daniel Ko

Daniel Ko

Lead Infrastructure Engineer, RetroCloud

Daniel architects RetroCloud's multi-region cloud infrastructure and CDN strategy. He specializes in edge computing, distributed caching, latency optimization, and network architecture for high-throughput gaming workloads.